An extended interview with Star Control creators Fred Ford & Paul Reiche III: Author – Lee Hutchinson

Ars Technica

Directed by Sean Dacanay, edited by Marcus Niehaus. Click here for transcript.

In December of 2018, Ars was lucky enough to sit down with Fred Ford and Paul Reiche III—a pair of designers who have worked on a ton of amazing games but who are probably known best by geeks of a certain age as the creators of the Star Control series. Paul and Fred (one quickly begins referring to them with a single mashed-together word that kind of sounds like “paulnfred”) were extraordinarily generous with their time, hauling out box after box of vintage game design documents, piles of meticulously folded maps and charts, notebooks full of sketches and UX concepts—a treasure trove of Star Control.

As with all of our “War Stories” videos, we had to edit down a few hours’ worth of footage into a 10-to-15-ish minute video—that seems to be about the limit that most folks will tolerate when it comes to game design videos on YouTube. And as with all of our “War Stories” videos, we had a huge amount of great footage left over when we were done.

We used a few minutes of that footage to create a second video, titled “Six Degrees of Star Control.” As we were discussing the genesis of Star Control, we found a lot of famous and soon-to-be-famous space game designers in the late ’80s and early ’90s crossed paths quite frequently, and Paul and Fred worked with a lot of big names. This includes folks like Starflight’s Greg Johnson, Dungeons and Dragons artist Erol Otis, and Star Wars concept designer Ian McCaig.

Read 3 remaining paragraphs | Comments

Read More